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- /* $Id: feedback.c,v 1.8 1997/03/08 02:03:46 brianp Exp $ */
-
- /*
- * Mesa 3-D graphics library
- * Version: 2.2
- * Copyright (C) 1995-1997 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
- /*
- * $Log: feedback.c,v $
- * Revision 1.8 1997/03/08 02:03:46 brianp
- * better error checking
- *
- * Revision 1.7 1997/01/21 03:09:15 brianp
- * fixed an error message in gl_RenderMode()
- *
- * Revision 1.6 1997/01/16 19:10:24 brianp
- * kludged around a SunOS 5.x/GCC bug in write_hit_record()
- *
- * Revision 1.5 1996/12/13 21:03:19 brianp
- * fixed feedback buffer overflow bug in write_hit_record()
- *
- * Revision 1.4 1996/10/22 22:58:25 brianp
- * fixed bug in gl_update_hitflag() reported by Erich Eder
- *
- * Revision 1.3 1996/09/27 01:28:13 brianp
- * added missing error check to gl_RenderMode()
- *
- * Revision 1.2 1996/09/15 14:17:30 brianp
- * now use GLframebuffer and GLvisual
- *
- * Revision 1.1 1996/09/13 01:38:16 brianp
- * Initial revision
- *
- */
-
-
- #include <assert.h>
- #include "context.h"
- #include "feedback.h"
- #include "dlist.h"
- #include "macros.h"
- #include "types.h"
-
-
-
-
- #define FB_3D 0x01
- #define FB_4D 0x02
- #define FB_INDEX 0x04
- #define FB_COLOR 0x08
- #define FB_TEXTURE 0X10
-
-
-
- void
- gl_FeedbackBuffer( GLcontext *ctx, GLsizei size, GLenum type, GLfloat *buffer )
- {
- if (ctx->RenderMode==GL_FEEDBACK || INSIDE_BEGIN_END(ctx)) {
- gl_error( ctx, GL_INVALID_OPERATION, "glFeedbackBuffer" );
- return;
- }
-
- if (size<0) {
- gl_error( ctx, GL_INVALID_VALUE, "glFeedbackBuffer(size<0)" );
- return;
- }
- if (!buffer) {
- gl_error( ctx, GL_INVALID_VALUE, "glFeedbackBuffer(buffer==NULL)" );
- ctx->Feedback.BufferSize = 0;
- return;
- }
-
- switch (type) {
- case GL_2D:
- ctx->Feedback.Mask = 0;
- ctx->Feedback.Type = type;
- break;
- case GL_3D:
- ctx->Feedback.Mask = FB_3D;
- ctx->Feedback.Type = type;
- break;
- case GL_3D_COLOR:
- ctx->Feedback.Mask = FB_3D
- | (ctx->Visual->RGBAflag ? FB_COLOR : FB_INDEX);
- ctx->Feedback.Type = type;
- break;
- case GL_3D_COLOR_TEXTURE:
- ctx->Feedback.Mask = FB_3D
- | (ctx->Visual->RGBAflag ? FB_COLOR : FB_INDEX)
- | FB_TEXTURE;
- ctx->Feedback.Type = type;
- break;
- case GL_4D_COLOR_TEXTURE:
- ctx->Feedback.Mask = FB_3D | FB_4D
- | (ctx->Visual->RGBAflag ? FB_COLOR : FB_INDEX)
- | FB_TEXTURE;
- ctx->Feedback.Type = type;
- break;
- default:
- ctx->Feedback.Mask = 0;
- gl_error( ctx, GL_INVALID_ENUM, "glFeedbackBuffer" );
- }
-
- ctx->Feedback.BufferSize = size;
- ctx->Feedback.Buffer = buffer;
- ctx->Feedback.Count = 0;
- }
-
-
-
- void gl_PassThrough( GLcontext *ctx, GLfloat token )
- {
- if (INSIDE_BEGIN_END(ctx)) {
- gl_error( ctx, GL_INVALID_OPERATION, "glPassThrough" );
- return;
- }
-
- if (ctx->RenderMode==GL_FEEDBACK) {
- FEEDBACK_TOKEN( ctx, (GLfloat) GL_PASS_THROUGH_TOKEN );
- FEEDBACK_TOKEN( ctx, token );
- }
- }
-
-
-
- /*
- * Put a vertex into the feedback buffer.
- */
- void gl_feedback_vertex( GLcontext *ctx,
- GLfloat x, GLfloat y, GLfloat z, GLfloat w,
- const GLfloat color[4], GLfloat index,
- const GLfloat texcoord[4] )
- {
- FEEDBACK_TOKEN( ctx, x );
- FEEDBACK_TOKEN( ctx, y );
- if (ctx->Feedback.Mask & FB_3D) {
- FEEDBACK_TOKEN( ctx, z );
- }
- if (ctx->Feedback.Mask & FB_4D) {
- FEEDBACK_TOKEN( ctx, w );
- }
- if (ctx->Feedback.Mask & FB_INDEX) {
- FEEDBACK_TOKEN( ctx, index );
- }
- if (ctx->Feedback.Mask & FB_COLOR) {
- FEEDBACK_TOKEN( ctx, color[0] );
- FEEDBACK_TOKEN( ctx, color[1] );
- FEEDBACK_TOKEN( ctx, color[2] );
- FEEDBACK_TOKEN( ctx, color[3] );
- }
- if (ctx->Feedback.Mask & FB_TEXTURE) {
- FEEDBACK_TOKEN( ctx, texcoord[0] );
- FEEDBACK_TOKEN( ctx, texcoord[1] );
- FEEDBACK_TOKEN( ctx, texcoord[2] );
- FEEDBACK_TOKEN( ctx, texcoord[3] );
- }
- }
-
-
-
- /**********************************************************************/
- /* Selection */
- /**********************************************************************/
-
-
- /*
- * NOTE: this function can't be put in a display list.
- */
- void gl_SelectBuffer( GLcontext *ctx, GLsizei size, GLuint *buffer )
- {
- if (INSIDE_BEGIN_END(ctx)) {
- gl_error( ctx, GL_INVALID_OPERATION, "glSelectBuffer" );
- }
- if (ctx->RenderMode==GL_SELECT) {
- gl_error( ctx, GL_INVALID_OPERATION, "glSelectBuffer" );
- }
- ctx->Select.Buffer = buffer;
- ctx->Select.BufferSize = size;
- ctx->Select.BufferCount = 0;
-
- ctx->Select.HitFlag = GL_FALSE;
- ctx->Select.HitMinZ = 1.0;
- ctx->Select.HitMaxZ = 0.0;
- }
-
-
- void gl_InitNames( GLcontext *ctx )
- {
- if (INSIDE_BEGIN_END(ctx)) {
- gl_error( ctx, GL_INVALID_OPERATION, "glInitNames" );
- }
- ctx->Select.NameStackDepth = 0;
- ctx->Select.HitFlag = GL_FALSE;
- ctx->Select.HitMinZ = 1.0;
- ctx->Select.HitMaxZ = 0.0;
- }
-
-
-
- #define WRITE_RECORD( CTX, V ) \
- if (CTX->Select.BufferCount < CTX->Select.BufferSize) { \
- CTX->Select.Buffer[CTX->Select.BufferCount] = (V); \
- } \
- CTX->Select.BufferCount++;
-
-
-
- void gl_update_hitflag( GLcontext *ctx, GLfloat z )
- {
- ctx->Select.HitFlag = GL_TRUE;
- if (z < ctx->Select.HitMinZ) {
- ctx->Select.HitMinZ = z;
- }
- if (z > ctx->Select.HitMaxZ) {
- ctx->Select.HitMaxZ = z;
- }
- }
-
-
-
- static void write_hit_record( GLcontext *ctx )
- {
- GLuint i;
- GLuint zmin, zmax, zscale = (~0u);
-
- /* HitMinZ and HitMaxZ are in [0,1]. Multiply these values by */
- /* 2^32-1 and round to nearest unsigned integer. */
-
- assert( ctx != NULL ); /* this line magically fixes a SunOS 5.x/gcc bug */
- zmin = (GLuint) ((GLfloat) zscale * ctx->Select.HitMinZ);
- zmax = (GLuint) ((GLfloat) zscale * ctx->Select.HitMaxZ);
-
- WRITE_RECORD( ctx, ctx->Select.NameStackDepth );
- WRITE_RECORD( ctx, zmin );
- WRITE_RECORD( ctx, zmax );
- for (i=0;i<ctx->Select.NameStackDepth;i++) {
- WRITE_RECORD( ctx, ctx->Select.NameStack[i] );
- }
-
- ctx->Select.Hits++;
- ctx->Select.HitFlag = GL_FALSE;
- ctx->Select.HitMinZ = 1.0;
- ctx->Select.HitMaxZ = -1.0;
- }
-
-
-
- void gl_LoadName( GLcontext *ctx, GLuint name )
- {
- if (INSIDE_BEGIN_END(ctx)) {
- gl_error( ctx, GL_INVALID_OPERATION, "glLoadName" );
- return;
- }
- if (ctx->RenderMode!=GL_SELECT) {
- return;
- }
- if (ctx->Select.NameStackDepth==0) {
- gl_error( ctx, GL_INVALID_OPERATION, "glLoadName" );
- return;
- }
- if (ctx->Select.HitFlag) {
- write_hit_record( ctx );
- }
- if (ctx->Select.NameStackDepth<MAX_NAME_STACK_DEPTH) {
- ctx->Select.NameStack[ctx->Select.NameStackDepth-1] = name;
- }
- else {
- ctx->Select.NameStack[MAX_NAME_STACK_DEPTH-1] = name;
- }
- }
-
-
- void gl_PushName( GLcontext *ctx, GLuint name )
- {
- if (INSIDE_BEGIN_END(ctx)) {
- gl_error( ctx, GL_INVALID_OPERATION, "glPushName" );
- return;
- }
- if (ctx->RenderMode!=GL_SELECT) {
- return;
- }
- if (ctx->Select.HitFlag) {
- write_hit_record( ctx );
- }
- if (ctx->Select.NameStackDepth<MAX_NAME_STACK_DEPTH) {
- ctx->Select.NameStack[ctx->Select.NameStackDepth++] = name;
- }
- else {
- gl_error( ctx, GL_STACK_OVERFLOW, "glPushName" );
- }
- }
-
-
-
- void gl_PopName( GLcontext *ctx )
- {
- if (INSIDE_BEGIN_END(ctx)) {
- gl_error( ctx, GL_INVALID_OPERATION, "glPopName" );
- return;
- }
- if (ctx->RenderMode!=GL_SELECT) {
- return;
- }
- if (ctx->Select.HitFlag) {
- write_hit_record( ctx );
- }
- if (ctx->Select.NameStackDepth>0) {
- ctx->Select.NameStackDepth--;
- }
- else {
- gl_error( ctx, GL_STACK_UNDERFLOW, "glPopName" );
- }
- }
-
-
-
- /**********************************************************************/
- /* Render Mode */
- /**********************************************************************/
-
-
-
- /*
- * NOTE: this function can't be put in a display list.
- */
- GLint gl_RenderMode( GLcontext *ctx, GLenum mode )
- {
- GLint result;
-
- if (INSIDE_BEGIN_END(ctx)) {
- gl_error( ctx, GL_INVALID_OPERATION, "glRenderMode" );
- }
-
- switch (ctx->RenderMode) {
- case GL_RENDER:
- result = 0;
- break;
- case GL_SELECT:
- if (ctx->Select.HitFlag) {
- write_hit_record( ctx );
- }
- if (ctx->Select.BufferCount > ctx->Select.BufferSize) {
- /* overflow */
- #ifdef DEBUG
- gl_warning(ctx, "Feedback buffer overflow");
- #endif
- result = -1;
- }
- else {
- result = ctx->Select.Hits;
- }
- ctx->Select.BufferCount = 0;
- ctx->Select.Hits = 0;
- ctx->Select.NameStackDepth = 0;
- break;
- case GL_FEEDBACK:
- if (ctx->Feedback.Count > ctx->Feedback.BufferSize) {
- /* overflow */
- result = -1;
- }
- else {
- result = ctx->Feedback.Count;
- }
- ctx->Feedback.Count = 0;
- break;
- default:
- gl_error( ctx, GL_INVALID_ENUM, "glRenderMode" );
- return 0;
- }
-
- switch (mode) {
- case GL_RENDER:
- break;
- case GL_SELECT:
- if (ctx->Select.BufferSize==0) {
- /* haven't called glSelectBuffer yet */
- gl_error( ctx, GL_INVALID_OPERATION, "glRenderMode" );
- }
- break;
- case GL_FEEDBACK:
- if (ctx->Feedback.BufferSize==0) {
- /* haven't called glFeedbackBuffer yet */
- gl_error( ctx, GL_INVALID_OPERATION, "glRenderMode" );
- }
- break;
- default:
- gl_error( ctx, GL_INVALID_ENUM, "glRenderMode" );
- return 0;
- }
-
- ctx->RenderMode = mode;
- ctx->NewState |= NEW_ALL;
-
- return result;
- }
-
-